World Of Goo

A high polygon count doesn’t make a game good. Many, myself included, prefer a game that challenges your dexterity, speed and puzzle-solving ability. This is the sort of thought that surrounds casual gaming. The concept behind 2d Boy’s World of Goo seems straightforward: use “goo” to build structures that reach a goal. Simple enough, but it looks like the kind of game that would be great for portable gaming devices such as the PlayStation Portable and the Nintendo DS. Strangely enough, the only systems it’s slated for is the Wii, Windows, OS X and Linux. I hope that changes.

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